Also, you mentioned the Collada format, and what's called a Google First Hit for "Collada OpenGL skeletal animation" is a tutorial on skeletal animation in OpenGL using the Collada format - which seems to be exactly what you're asking about.įor importing data from various formats, you may want to look into Assimp, a library that imports data from a variety of formats and returns a structure of data that you can search through to extract data needed. You can search through gamedev posts using the search box in the upper right-hand corner of this page. For instance, your question regarding file formats has been asked and answered here on gamedev multiple times. One of the guidelines in the FAQ is, before posting, attempt to find the answer to your questions yourself. ![]() Regarding "anything like that" - I suggest you read the Beginner's FAQ. ![]() In general, if you would like responses relating only to OpenGL, that would be a better forum. This forum is probably okay for the subject, though there's a specific forum for OpenGL related questions. ![]() Please tell me if I am posting in the wrong place or anything like that
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